shaderBoldColorLines.vert 226 Bytes
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// ShaderBoldColorLines::vertexShaderText

ATTRIBUTE vec3 VertexPosition;
ATTRIBUTE vec3 VertexColor;
VARYING_VERT vec3 vcolor;

INVARIANT_POS;
void main ()
{
	vcolor = VertexColor;
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	gl_Position = vec4(VertexPosition, 1.0);
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}