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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
* Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg                *
*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
* Web site: https://iggservis.u-strasbg.fr/CGoGN/                              *
* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/

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#ifndef _TUTO1_
#define _TUTO1_
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#include <iostream>
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#include "Utils/qtSimple.h"
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#include "Utils/cgognStream.h"
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// forward definitions (minimize includes)
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namespace CGoGN { namespace Algo { namespace Render { namespace GL2 { class MapRender; } } } }
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namespace CGoGN { namespace Utils { class VBO; } }
namespace CGoGN { namespace Utils { class ShaderSimpleColor; } }

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using namespace CGoGN ;
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/**
 * A class for a little interface and rendering
 */
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class MyQT : public Utils::QT::SimpleQT
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{
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	Q_OBJECT
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public:
	// render
	Algo::Render::GL2::MapRender* m_render;

	// VBO
	Utils::VBO* m_positionVBO;

	// shader basic
	Utils::ShaderSimpleColor* m_shader;

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	MyQT() : m_render(NULL), m_positionVBO(NULL), m_shader(NULL)
	{}
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	// callbacks of simpleQT to overdefine:
	void cb_initGL();

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	void cb_redraw();

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	void cb_keyPress(int code);

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	void cb_New() { CGoGNout << "New ..." << CGoGNendl; }
	void cb_Save() { CGoGNout << "Rien a sauver ..." << CGoGNendl; }
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	// callbacks (slots) locally defined
public slots:
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	void menu_slot1() { CGoGNout << "Exemple de menu" << CGoGNendl; }
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};
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#endif