show_traversors.h 4.34 KB
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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
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* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg           *
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*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
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* Web site: http://cgogn.unistra.fr/                                           *
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* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/
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#ifndef __SHOW_TRAVERSORS_
#define __SHOW_TRAVERSORS_
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#include <iostream>

//#define WITH_GMAP 1

#include "Topology/generic/parameters.h"
#ifdef WITH_GMAP
	#include "Topology/gmap/embeddedGMap3.h"
#else
	#include "Topology/map/embeddedMap3.h"
#endif

#include "Geometry/vector_gen.h"
#include "Algo/Geometry/boundingbox.h"
#include "Algo/Render/GL2/mapRender.h"
#include "Utils/Shaders/shaderSimpleColor.h"

#include "Algo/Render/GL2/topo3Render.h"

#include "Topology/generic/cellmarker.h"
#include "Utils/text3d.h"

#include "Utils/pointSprite.h"
#include "Utils/Shaders/shaderVectorPerVertex.h"
#include "Utils/cgognStream.h"
#include "Utils/drawer.h"


#include "Utils/Qt/qtSimple.h"

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#include "ui_show_traversors.h"
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// inclure qtui.h juste après le ui_xxx.h
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#include "Utils/Qt/qtui.h"
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using namespace CGoGN ;

struct PFP: public PFP_STANDARD
{
	// definition de la carte
#ifdef WITH_GMAP
	typedef EmbeddedGMap3 MAP;
#else
	typedef EmbeddedMap3 MAP;
#endif
};

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typedef PFP::MAP MAP ;
typedef PFP::VEC3 VEC3 ;
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/**
 * Utilisation de designer-qt4:
 * Faire un DockWiget (laisser le nom par defaut
 * dans le Contents ajouter le layout choisi (vertical classiquement)
 * Ajouter les widgets necessaires, mettre des noms clairs pour
 * les utiliser dans le .cpp (pour les call back principalement)
 */
class MyQT: public Utils::QT::SimpleQT
{
	Q_OBJECT

	Algo::Render::GL2::Topo3Render* m_render_topo;
	bool m_showTopo;

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	unsigned int m_first3;
	unsigned int m_ajd_or_inci3;
	unsigned int m_second3;
	unsigned int m_first2;
	unsigned int m_ajd_or_inci2;
	unsigned int m_second2;
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	float m_expl;
	unsigned int m_last;
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public:
	MyQT():
		m_render_topo(NULL),
		m_showTopo(true),
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		m_first3(0),
		m_ajd_or_inci3(0),
		m_second3(1),
		m_first2(0),
		m_ajd_or_inci2(0),
		m_second2(1),
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		m_expl(0.8f),
		m_last(2),
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		m_selected(NIL),
		m_dm_topo(NULL)
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	{}

	Dart m_selected;
	std::vector<Dart> m_affDarts;

	Utils::Drawer m_drawer;

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	DartMarker* m_dm_topo;

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protected:
    void storeVerticesInfo();

	void cb_redraw();

	void cb_initGL();

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	void cb_Save();

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	void cb_mousePress(int button, int x, int y);

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	template <unsigned int ORBIT>
	void colorizeCell(Dart d, float r,float g, float b);
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	void traverse2();
	void traverse3();

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	void dynamicMarkOrbit(unsigned int orb);
//	void dyn_trav3XXaY(unsigned int first, unsigned int second);

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// slots locaux
public slots:
	void cb_combo1(int x);
	void cb_combo2(int x);
	void cb_combo3(int x);

	void cb_combo4(int x);
	void cb_combo5(int x);
	void cb_combo6(int x);
	void cb_checkTopo(bool b);
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	void cb_explode(int x);
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};

#endif