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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
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* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg           *
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*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
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* Web site: http://cgogn.unistra.fr/                                           *
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* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/
#ifndef __TUTO5_
#define __TUTO5_


#include <iostream>

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#define WITH_GMAP 1
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#include "Topology/generic/parameters.h"
#ifdef WITH_GMAP
	#include "Topology/gmap/embeddedGMap3.h"
#else
	#include "Topology/map/embeddedMap3.h"
#endif

#include "Geometry/vector_gen.h"
#include "Algo/Geometry/boundingbox.h"
#include "Algo/Render/GL2/topo3Render.h"
#include "Algo/Render/GL2/explodeVolumeRender.h"

#include "Utils/cgognStream.h"
#include "Utils/Qt/qtSimple.h"
#include "Utils/frameManipulator.h"

#include "ui_volumeExplorer.h"
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#include "Utils/Qt/qtui.h"
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using namespace CGoGN ;

struct PFP: public PFP_STANDARD
{
	// definition de la carte
#ifdef WITH_GMAP
	typedef EmbeddedGMap3 MAP;
#else
	typedef EmbeddedMap3 MAP;
#endif
};


using namespace CGoGN ;


/**
 * Utilisation de designer-qt4:
 * Faire un DockWiget (laisser le nom par defaut
 * dans le Contents ajouter le layout choisi (vertical classiquement)
 * Ajouter les widgets necessaires, mettre des noms clairs pour
 * les utiliser dans le .cpp (pour les call back principalement)
 */
class MyQT: public Utils::QT::SimpleQT
{
	Q_OBJECT

    bool render_volumes;
	bool render_edges;
    bool render_topo;
    bool render_topoTemp;
    bool clip_volume;
    bool hide_clipping;

	Algo::Render::GL2::Topo3Render* m_topo_render;
	Algo::Render::GL2::ExplodeVolumeRender* m_explode_render;

	float m_explode_factor;
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	float m_explode_factorf;
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	// for clipping plane manipulation
	Utils::Pickable* m_PlanePick;
	Utils::FrameManipulator* m_frame;
	unsigned int m_pickedAxis;
	int m_begX;
	int m_begY;
	int clip_id1;
	int clip_id2;
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public:
	float m_WidthObj;
	Geom::Vec3f m_PosObj;

public:
	MyQT():
		render_volumes(true),
		render_edges(true),
		render_topo(true),
		render_topoTemp(true),
		clip_volume(true),
		hide_clipping(false),
		m_topo_render(NULL),
		m_explode_render(NULL),
		m_explode_factor(0.8f)
	{}

protected:
	void cb_redraw();
	void cb_initGL();
	void  cb_mouseMove(int buttons, int x, int y);
	void  cb_mousePress(int button, int x, int y);
	void  cb_mouseRelease(int button, int x, int y);


// slots locaux
public slots:
	void volumes_onoff(bool x);
	void edges_onoff(bool x);
	void topo_onoff(bool x);
	void clipping_onoff(bool x);
	void hide_onoff(bool x);
	void slider_explode(int x);
	void slider_pressed();
	void slider_released();
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	void slider_explodeF(int x);
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};

#endif