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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg           *
*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
* Web site: http://cgogn.unistra.fr/                                           *
* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/

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#include <iostream>
#include "Geometry/bounding_box.h"
#include "Geometry/plane_3d.h"
#include "Algo/BooleanOperator/mergeVertices.h"
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#include "Container/fakeAttribute.h"
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#include <limits>

namespace CGoGN
{

namespace Algo
{

namespace Import
{

inline bool checkXmlNode(xmlNodePtr node, const std::string& name)
{
	return (strcmp((char*)(node->name),(char*)(name.c_str())) == 0);
}

template<typename T>
inline bool valueOf(const std::string &s, T &obj)
{
  std::istringstream is(s);
  return is >> obj;
}

template <typename VEC>
bool posSort(const std::pair<VEC, Dart>& a1, const std::pair<VEC, Dart>& a2)
{
	VEC v1 = a1.first;
	VEC v2 = a2.first;
	return v1[0] < v2[0] || (v1[0] == v2[0] && v1[1] < v2[1]);
}

template <typename VEC3>
void getPolygonFromSVG(std::string allcoords, std::vector<VEC3>& curPoly, bool& closedPoly)
{
	closedPoly=false;
	std::stringstream is(allcoords);
	bool relative=false;
	bool push_point;
	std::string coord;
	int mode = -1;

	while ( std::getline( is, coord, ' ' ) )
	{
		float x,y;
		push_point=false;

		if(coord[0]=='m' || coord[0]=='l' || coord[0]=='t') //start point, line or quadratic bezier curve
		{
			mode = 0;
			relative=true;
		}
		else if(coord[0]=='M' || coord[0] == 'L' || coord[0]=='T') //same in absolute coordinates
		{
			mode = 1;
			relative=false;
		}
		else if(coord[0]=='h' || coord[0] == 'H') //horizontal line
		{
			mode = 2;
			relative=(coord[0]=='h');
		}
		else if(coord[0]=='v' || coord[0] == 'V') //vertical line
		{
			mode = 3;
			relative=(coord[0]=='v');
		}
		else if(coord[0]=='c' || coord[0] == 'C') //bezier curve
		{
			mode = 4;
			relative=(coord[0]=='c');
		}
		else if(coord[0]=='s' || coord[0] == 'S' || coord[0]=='q' || coord[0] == 'Q') //bezier curve 2
		{
			mode = 5;
			relative= ((coord[0]=='s') || (coord[0]=='q'));
		}
		else if(coord[0]=='a' || coord[0] == 'A') //elliptic arc
		{
			mode =6;
			relative= (coord[0]=='a');
		}
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		else if(coord[0]=='z') //end of path
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		{
			closedPoly = true;
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		}
		else //coordinates
		{
			switch(mode)
			{
				case 0 : //relative
				break;
				case 1 : //absolute
				break;
				case 2 : //horizontal
				{
					std::stringstream streamCoord(coord);
					std::string xS;
					std::getline(streamCoord, xS, ',' );

					valueOf(xS,x);

					VEC3 previous = (curPoly)[(curPoly).size()-1];
					y = previous[1];

					push_point=true;
				}
				break;
				case 3 : //vertical
				{
					std::stringstream streamCoord(coord);
					std::string yS;
					std::getline(streamCoord, yS, ',' );

					valueOf(yS,y);

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					VEC3 previous = (curPoly)[(curPoly).size()-1];
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					x = previous[0];

					push_point=true;
				}
				break;
				case 4 : //bezier
				{
					std::getline( is, coord, ' ' ); //ignore first control point
					std::getline( is, coord, ' ' ); //ignore second control point
				}
				break;
				case 5 : //bezier 2
				{
					std::getline( is, coord, ' ' ); //ignore control point

				}
				break;
				case 6 : //elliptic
					std::getline( is, coord, ' ' ); //ignore rx
					std::getline( is, coord, ' ' ); //ignore ry
					std::getline( is, coord, ' ' ); //ignore x-rotation
					std::getline( is, coord, ' ' ); //ignore large arc flag
					std::getline( is, coord, ' ' ); //ignore sweep flag
				break;
			}

			std::stringstream streamCoord(coord);
			std::string xS,yS;
			std::getline(streamCoord, xS, ',' );
			std::getline(streamCoord, yS, ',' );

			valueOf(xS,x);
			valueOf(yS,y);

			push_point = true;
		}

		//if there is a point to push
		if(push_point)
		{

			VEC3 previous;

			if(curPoly.size()>0)
				previous = (curPoly)[(curPoly).size()-1];

			if(relative)
			{
				x += previous[0];
				y += previous[1];
			}

			if(curPoly.size()==0 || (curPoly.size()>0 && (x!=previous[0] || y!= previous[1])))
				curPoly.push_back(VEC3(x,y,0));
		}
	}
}

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template <typename PFP>
void readCoordAndStyle(xmlNode* cur_path,
		std::vector<std::vector<VEC3 > >& allPoly,
		std::vector<std::vector<VEC3 > >& allBrokenLines,
		std::vector<float>& allBrokenLinesWidth)
{
	typedef typename PFP::VEC3 VEC3;
	typedef std::vector<VEC3 > POLYGON;

	bool closedPoly;
	POLYGON curPoly;

//	CGoGNout << "--load a path--"<< CGoGNendl;
	xmlChar* prop = xmlGetProp(cur_path, BAD_CAST "d");
	std::string allcoords((reinterpret_cast<const char*>(prop)));
	getPolygonFromSVG(allcoords,curPoly,closedPoly);

	//check orientation : set in CCW
	if(curPoly.size()>2)
	{
		VEC3 v1(curPoly[1]-curPoly[0]);
		VEC3 v2(curPoly[2]-curPoly[1]);
		if((v1^v2)[2]<0)
		{
			std::reverse(curPoly.begin(), curPoly.end());
		}
	}

	//closed polygon ?
	if(closedPoly)
		allPoly.push_back(curPoly);
	else
	{
		//if not : read the linewidth for further dilatation
		allBrokenLines.push_back(curPoly);
		xmlChar* prop = xmlGetProp(cur_path, BAD_CAST "style");
		std::string allstyle((reinterpret_cast<const char*>(prop)));
		std::stringstream is(allstyle);
		std::string style;
		while ( std::getline( is, style, ';' ) )
		{
			if(style.find("stroke-width:")!=std::string::npos)
			{
				std::stringstream isSize(style);
				std::getline( isSize, style, ':' );
				float sizeOfLine;
				isSize >> sizeOfLine;
				allBrokenLinesWidth.push_back(sizeOfLine);
			}
		}
	}
}

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template <typename PFP>
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bool importSVG(typename PFP::MAP& map, const std::string& filename, VertexAttribute<typename PFP::VEC3>& position, CellMarker<EDGE>& obstacleMark, CellMarker<FACE>& buildingMark)
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{
	typedef typename PFP::VEC3 VEC3;
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	typedef std::vector<VEC3> POLYGON;
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	xmlDocPtr doc = xmlReadFile(filename.c_str(), NULL, 0);
	xmlNodePtr map_node = xmlDocGetRootElement(doc);

	if (!checkXmlNode(map_node,"svg"))
	{
		CGoGNerr << "Wrong xml format: Root node != svg"<< CGoGNendl;
		return false;
	}

	std::vector<POLYGON> allPoly;
	std::vector<POLYGON> allBrokenLines;
	std::vector<float> allBrokenLinesWidth;

	for (xmlNode* cur_node = map_node->children; cur_node; cur_node = cur_node->next)
	{
		// for each layer
		if (checkXmlNode(cur_node, "g"))
			for (xmlNode* cur_path = cur_node->children ; cur_path; cur_path = cur_path->next)
			{
				if (checkXmlNode(cur_path, "path"))
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					readCoordAndStyle<PFP>(cur_path, allPoly, allBrokenLines, allBrokenLinesWidth);
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			}
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		else if (checkXmlNode(cur_node, "path"))
				readCoordAndStyle<PFP>(cur_node, allPoly, allBrokenLines, allBrokenLinesWidth);
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	}

	xmlFreeDoc(doc);

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	std::cout << "importSVG : XML read." << std::endl;

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	CellMarker<EDGE> brokenMark(map);
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	EdgeAttribute<float> edgeWidth = map.template addAttribute<float, EDGE>("width");
	EdgeAttribute<NoMathAttribute<Geom::Plane3D<typename PFP::REAL> > > edgePlanes = map.template addAttribute<NoMathAttribute<Geom::Plane3D<typename PFP::REAL> >, EDGE>("planes");
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	/////////////////////////////////////////////////////////////////////////////////////////////
	//create broken lines
	DartMarker brokenL(map);

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	typename std::vector<POLYGON >::iterator it;
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	std::vector<float >::iterator itW = allBrokenLinesWidth.begin();
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	for(it = allBrokenLines.begin() ; it != allBrokenLines.end() ; ++it, ++itW)
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	{
		if(it->size()<2)
		{
			it = allBrokenLines.erase(it);
			itW = allBrokenLinesWidth.erase(itW);
		}
		else
		{
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			Dart d = map.newPolyLine(it->size()-1);
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			for(typename POLYGON::iterator emb = it->begin(); emb != it->end() ; emb++)
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			{
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				brokenL.mark(d);
				brokenL.mark(map.phi2(d));
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				edgeWidth[d] = *itW;
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				if (*itW == 0)
					std::cout << "importSVG : null path width" << std::endl ;
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				position[d] = *emb;
				d = map.phi1(d);
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			}
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		}
	}
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	std::cout << "importSVG : broken lines created : " << std::endl;
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	/////////////////////////////////////////////////////////////////////////////////////////////
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	// Merge near vertices
	Algo::BooleanOperator::mergeVertices<PFP>(map,position,1);
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	std::cout << "importSVG : Merging of vertices." << std::endl;

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	/////////////////////////////////////////////////////////////////////////////////////////////
	//create polygons
	for(it = allPoly.begin() ; it != allPoly.end() ; ++it)
	{
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		if(it->size()<3)
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		{
			it = allPoly.erase(it);
		}
		else
		{
			Dart d = map.newFace(it->size());
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			buildingMark.mark(d);
			buildingMark.mark(map.phi2(d));
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			for(typename POLYGON::iterator emb = it->begin(); emb != it->end() ; emb++)
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			{
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				position[d] = *emb;
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				obstacleMark.mark(d);
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				d = map.phi1(d);
			}
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		}
	}

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	Geom::BoundingBox<typename PFP::VEC3> bb ;
	bb = Algo::Geometry::computeBoundingBox<PFP>(map, position) ;
	float tailleX = bb.size(0) ;
	float tailleY = bb.size(1) ;
	float tailleM = std::max<float>(tailleX, tailleY) / 20 ;
	std::cout << "bounding box = " << tailleX << " X " << tailleY << std::endl;

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	for(Dart d = map.begin();d != map.end(); map.next(d))
	{
		if(position[d][0] == position[map.phi1(d)][0] && position[d][1] == position[map.phi1(d)][1])
			std::cout << "prob d " << d << std::endl;
	}

	std::cout << "importSVG : Polygons generated." << std::endl;

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	/////////////////////////////////////////////////////////////////////////////////////////////
	//cut the edges to have a more regular sampling
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	TraversorE<typename PFP::MAP> edges(map) ;
	unsigned int count = 0 ;
	for (Dart d = edges.begin() ; d != edges.end() ; d = edges.next())
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	{
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		if (!buildingMark.isMarked(d))
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		{
			VEC3 p1 = position[d] ;
			VEC3 p2 = position[map.phi1(d)] ;
			VEC3 v  = p2 - p1 ;
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			float length = v.norm() ;
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			if (length > tailleM)
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			{
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				unsigned int nbSeg = (unsigned int)(length / tailleM) ;
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				v /= nbSeg ;
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				count += nbSeg ;
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				for (unsigned int i = 0 ; i < nbSeg - 1 ; ++i)
					map.cutEdge(d) ;

				brokenL.mark(d);
				brokenL.mark(map.phi2(d));
				Dart dd = map.phi1(d) ;

				for (unsigned int i = 1 ; i < nbSeg ; ++i)
				{
					brokenL.mark(dd);
					brokenL.mark(map.phi2(dd));
					position[dd] = p1 + v * i ;
					dd = map.phi1(dd) ;
				}
			}
		}
	}
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	std::cout << "importSVG : Subdivision of long edges : " << count << " morceaux."<< std::endl;
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	/////////////////////////////////////////////////////////////////////////////////////////////
	//simplify the edges to have a more regular sampling
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	count = 0 ;
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	for (Dart d = map.begin() ; d != map.end() ; map.next(d))
	{
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		if(!buildingMark.isMarked(d))
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		{
			bool canSimplify = true ;
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			while ( canSimplify && ((position[map.phi1(d)] - position[d]).norm() < edgeWidth[d]) )
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			{
				if (map.vertexDegree(map.phi1(d)) == 2) {
					map.uncutEdge(d) ;
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					count++;
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				}
				else canSimplify = false ;
			}
		}
	}
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	std::cout << "importSVG : Downsampling of vertices : " << count << " sommets supprimés." << std::endl;
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	/////////////////////////////////////////////////////////////////////////////////////////////
	//process broken lines
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	CellMarker<EDGE> eMTreated(map) ;
	for (Dart d = map.begin() ; d != map.end() ; map.next(d))
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	{
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		if (brokenL.isMarked(d) && !eMTreated.isMarked(d))
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		{
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			eMTreated.mark(d) ;
			//insert a quadrangular face in the broken line
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			// -> we convert broken lines to faces to represent their width
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			// -> the intersection are then closed
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			Dart d1 = d ;
			Dart d2 = map.phi2(d1) ;
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			map.unsewFaces(d1) ;
			Dart dN = map.newFace(4) ;
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			VEC3 p1 = position[d1] ;
			VEC3 p2 = position[d2] ;
			VEC3 v = p2 - p1 ;
			VEC3 ortho = v ^ VEC3(0, 0, 1);
			float width = edgeWidth[d1] / 2.0f ;
			ortho.normalize() ;
			v.normalize() ;
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			//if the valence of one of the vertex is equal to one
			//cut the edge to insert the quadrangular face
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			if(map.vertexDegree(d1)==2)
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			{
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				map.cutEdge(d2) ;
				brokenL.mark(map.phi1(d2)) ;
				eMTreated.mark(map.phi1(d2)) ;
				map.sewFaces(map.phi_1(d1), map.phi1(dN)) ;
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				obstacleMark.mark(map.phi_1(d1)) ;
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				position[map.phi_1(d1)] = p1 ;
				edgePlanes[map.phi_1(d1)] = Geom::Plane3D<typename PFP::REAL>(v, p1) ;
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			}
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			if(map.vertexDegree(d2)==2)
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			{
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				map.cutEdge(d1) ;
				brokenL.mark(map.phi1(d1)) ;
				eMTreated.mark(map.phi1(d1)) ;
				map.sewFaces(map.phi_1(d2), map.phi_1(dN)) ;
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				obstacleMark.mark(map.phi_1(d2)) ;
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				position[map.phi_1(d2)] = p2 ;
				edgePlanes[map.phi_1(d2)] = Geom::Plane3D<typename PFP::REAL>(-1.0f * v, p2) ;
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			}
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			map.sewFaces(d1, dN) ;
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			obstacleMark.mark(d1) ;
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			edgePlanes[d1] = Geom::Plane3D<typename PFP::REAL>(ortho, p1 - (width * ortho)) ;
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			map.sewFaces(d2, map.phi1(map.phi1(dN))) ;
			obstacleMark.mark(d2) ;
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			edgePlanes[d2] = Geom::Plane3D<typename PFP::REAL>(-1.0f * ortho, p2 + (width * ortho)) ;
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		}
	}

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	//close the intersections
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	map.closeMap(false) ;
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	//embed the path
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	for (Dart d = map.begin() ; d != map.end() ; map.next(d))
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	{
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		if (brokenL.isMarked(d))
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		{
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			VEC3 pos;

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			Geom::Plane3D<typename PFP::REAL> pl;
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			pos = position[d] ;
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			pl = edgePlanes[d] ;
			pl.project(pos) ;
			position[d] = pos ;
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			pos = position[map.phi1(d)] ;
			pl.project(pos) ;
			position[map.phi1(d)] = pos ;
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		}
	}
	return true ;
}

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} // namespace Import
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} // namespace Algo
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} // namespace CGoGN