tuto5.h 4.36 KB
Newer Older
1 2 3
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
4
* Copyright (C) 2009-2011, IGG Team, LSIIT, University of Strasbourg           *
5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
20
* Web site: http://cgogn.u-strasbg.fr/                                         *
21 22 23 24 25 26 27 28
* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/
#ifndef __TUTO5_
#define __TUTO5_

#include <iostream>

untereiner's avatar
untereiner committed
29 30 31 32 33 34 35 36 37 38 39 40 41 42
#include "Topology/generic/parameters.h"
#include "Topology/map/embeddedMap3.h"

#include "Geometry/vector_gen.h"
#include "Algo/Geometry/boundingbox.h"
#include "Algo/Render/GL2/mapRender.h"
#include "Algo/Render/GL2/topo3Render.h"
#include "Utils/Shaders/shaderSimpleColor.h"

#include "Algo/Render/SVG/mapSVGRender.h"

#include "Algo/Modelisation/primitives3d.h"
#include "Algo/Modelisation/polyhedron.h"
#include "Algo/Modelisation/subdivision.h"
43

untereiner's avatar
untereiner committed
44 45
#include "Topology/generic/cellmarker.h"

46 47 48
#include "Algo/Render/GL1/map_glRender.h"
#include "Algo/Render/GL1/topo_render.h"

untereiner's avatar
untereiner committed
49 50 51 52
#include "Utils/text3d.h"
#include "Utils/pointSprite.h"
#include "Utils/Shaders/shaderVectorPerVertex.h"
#include "Utils/cgognStream.h"
53
#include "Utils/Qt/qtSimple.h"
54 55 56

#include "ui_tuto5.h"
// inclure qtui.h juste après le ui_xxx.h
57
#include "Utils/Qt/qtui.h"
58 59 60

using namespace CGoGN ;

untereiner's avatar
untereiner committed
61 62 63 64 65 66
struct PFP: public PFP_STANDARD
{
	// definition de la carte
	typedef EmbeddedMap3 MAP;
};

67 68 69 70 71 72 73
/**
 * Utilisation de designer-qt4:
 * Faire un DockWiget (laisser le nom par defaut
 * dans le Contents ajouter le layout choisi (vertical classiquement)
 * Ajouter les widgets necessaires, mettre des noms clairs pour
 * les utiliser dans le .cpp (pour les call back principalement)
 */
untereiner's avatar
untereiner committed
74
class Tuto5: public Utils::QT::SimpleQT
75 76 77 78 79 80 81 82
{
	Q_OBJECT

    bool render_text;
	bool render_balls;
	bool render_vectors;
    bool render_topo;

Pierre Kraemer's avatar
Pierre Kraemer committed
83 84 85 86 87
//	Algo::Render::GL2::MapRender* m_render;
//	Algo::Render::GL2::Topo3RenderMapD* m_render_topo;
//
//	Utils::VBO* m_positionVBO;
//	Utils::VBO* m_dataVBO;
88

Pierre Kraemer's avatar
Pierre Kraemer committed
89 90 91 92
//	Utils::ShaderSimpleColor* m_shader;
//	Utils::ShaderVectorPerVertex* m_lines;
//	Utils::Strings3D* m_strings;
//	Utils::PointSprite* m_sprite;
93

94 95
	QTimer *m_timer;

Pierre Kraemer's avatar
merge..  
Pierre Kraemer committed
96
public:
untereiner's avatar
untereiner committed
97 98 99 100 101
	PFP::MAP m;
	PFP::TVEC3 position ;
	Dart dglobal;

	Tuto5():
Pierre Kraemer's avatar
Pierre Kraemer committed
102 103 104
		render_text(false),
		render_balls(false),
		render_vectors(false),
Pierre Kraemer's avatar
merge..  
Pierre Kraemer committed
105
		render_topo(true),
Pierre Kraemer's avatar
Pierre Kraemer committed
106 107 108 109 110 111 112 113
//		m_render(NULL),
//		m_render_topo(NULL),
//		m_positionVBO(NULL),
//		m_dataVBO(NULL),
//		m_shader(NULL),
//		m_lines(NULL),
//		m_strings(NULL),
//		m_sprite(NULL),
114
		m_timer(NULL)
Pierre Kraemer's avatar
merge..  
Pierre Kraemer committed
115
	{}
116 117

protected:
118
	void storeVerticesInfo();
119 120 121 122 123

	void cb_redraw();

	void cb_initGL();

Sylvain Thery's avatar
Sylvain Thery committed
124
	void cb_mousePress(int button, int x, int y);
Pierre Kraemer's avatar
merge..  
Pierre Kraemer committed
125

126
	void cb_keyPress(int code);
Sylvain Thery's avatar
Sylvain Thery committed
127

128 129
// slots locaux
public slots:
Pierre Kraemer's avatar
Pierre Kraemer committed
130 131 132
//	void balls_onoff(bool x);
//	void vectors_onoff(bool x);
//	void text_onoff(bool x);
133 134
	void topo_onoff(bool x);

Pierre Kraemer's avatar
Pierre Kraemer committed
135 136 137
//	void slider_balls(int x);
//	void slider_vectors(int x);
//	void slider_text(int x);
138 139

	void animate();
untereiner's avatar
untereiner committed
140

141
	Dart embedCube1();
untereiner's avatar
untereiner committed
142 143 144
	Dart embedCube2();
	Dart embedMapCollapse();

145 146 147
};

#endif