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view.cpp 9.05 KB
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#include "view.h"

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#include "plugin.h"
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#include "camera.h"
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#include "viewButtonArea.h"

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#include "cameraViewDialog.h"
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#include "pluginsViewDialog.h"
#include "mapsViewDialog.h"

#include "Utils/GLSLShader.h"
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#include "Algo/Geometry/boundingbox.h"
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#include <QKeyEvent>
#include <QMouseEvent>
#include <QWheelEvent>
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unsigned int View::viewCount = 0;

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View::View(const QString& name, Window* w, const QGLWidget* shareWidget) :
	QGLViewer(NULL, shareWidget),
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	m_name(name),
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	m_window(w),
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	m_cameraButton(NULL),
	m_pluginsButton(NULL),
	m_mapsButton(NULL),
	m_closeButton(NULL)
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{
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	++viewCount;

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	m_currentCamera = m_window->addCamera();
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	m_cameraViewDialog = new CameraViewDialog(m_window, this);
	m_pluginsViewDialog = new PluginsViewDialog(m_window, this);
	m_mapsViewDialog = new MapsViewDialog(m_window, this);
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}

View::~View()
{
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	m_currentCamera->unlinkView(this);

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	qglviewer::Camera* c = new qglviewer::Camera();
	this->setCamera(c);

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	foreach(Plugin* plugin, l_plugins)
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	{
		plugin->unlinkView(this);
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//		unlinkPlugin(plugin);
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	}
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	foreach(MapHandlerGen* map, l_maps)
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	{
		map->unlinkView(this);
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//		unlinkMap(map);
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	}
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	delete m_buttonArea;
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}

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void View::init()
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{
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	m_buttonArea = new ViewButtonArea(this);
	m_buttonArea->setTopRightPosition(this->width(), 0);

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	m_cameraButton = new ViewButton(":icons/icons/cameras.png", this);
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	m_buttonArea->addButton(m_cameraButton);
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	connect(m_cameraButton, SIGNAL(clicked(int, int, int, int)), this, SLOT(cb_cameraView(int, int, int, int)));
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	m_pluginsButton = new ViewButton(":icons/icons/plugins.png", this);
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	m_buttonArea->addButton(m_pluginsButton);
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	connect(m_pluginsButton, SIGNAL(clicked(int, int, int, int)), this, SLOT(cb_pluginsView(int, int, int, int)));
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	m_mapsButton = new ViewButton(":icons/icons/maps.png", this);
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	m_buttonArea->addButton(m_mapsButton);
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	connect(m_mapsButton, SIGNAL(clicked(int, int, int, int)), this, SLOT(cb_mapsView(int, int, int, int)));
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	m_VsplitButton = new ViewButton(":icons/icons/Vsplit.png", this);
	m_buttonArea->addButton(m_VsplitButton);
	connect(m_VsplitButton, SIGNAL(clicked(int, int, int, int)), this, SLOT(cb_VsplitView(int, int, int, int)));

	m_HsplitButton = new ViewButton(":icons/icons/Hsplit.png", this);
	m_buttonArea->addButton(m_HsplitButton);
	connect(m_HsplitButton, SIGNAL(clicked(int, int, int, int)), this, SLOT(cb_HsplitView(int, int, int, int)));

	m_closeButton = new ViewButton(":icons/icons/close.png", this);
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	m_buttonArea->addButton(m_closeButton);
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	connect(m_closeButton, SIGNAL(clicked(int, int, int, int)), this, SLOT(cb_closeView(int, int, int, int)));
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	qglviewer::Camera* c = this->camera();
	this->setCamera(m_currentCamera);
	delete c;

	this->setBackgroundColor(QColor(0,0,0));
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}

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void View::preDraw()
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{
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	glm::mat4 mm = getCurrentModelViewMatrix();
	glm::mat4 pm = getCurrentProjectionMatrix();
	for(std::set< std::pair<void*, CGoGN::Utils::GLSLShader*> >::iterator it = CGoGN::Utils::GLSLShader::m_registeredShaders.begin();
		it != CGoGN::Utils::GLSLShader::m_registeredShaders.end();
		++it)
	{
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		if(it->first == this || it->first == NULL)
			it->second->updateMatrices(pm, mm);
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	}
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	QGLViewer::preDraw();
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}

void View::draw()
{
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	foreach(Plugin* plugin, l_plugins)
		plugin->redraw(this);
}
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void View::postDraw()
{
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	glPushAttrib(GL_ALL_ATTRIB_BITS);
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	drawButtons();
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	if(isCurrentView())
		drawFrame();
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	glPopAttrib();
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	QGLViewer::postDraw();
}

void View::resizeGL(int width, int height)
{
	QGLViewer::resizeGL(width, height);
	if(m_buttonArea)
		m_buttonArea->setTopRightPosition(width, 0);
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}

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void View::drawButtons()
{
	glEnable(GL_TEXTURE_2D);
	startScreenCoordinatesSystem();
	m_buttonArea->draw();
	stopScreenCoordinatesSystem();
	glDisable(GL_TEXTURE_2D);
}
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void View::drawFrame()
{
	startScreenCoordinatesSystem();
	glColor3f(0.0f, 1.0f, 0.0f);
	glLineWidth(2.0);
	glBegin(GL_LINE_LOOP);
		glVertex2i(1, 1);
		glVertex2i(1, height()-1);
		glVertex2i(width()-1, height()-1);
		glVertex2i(width()-1, 1);
	glEnd();
	stopScreenCoordinatesSystem();
}

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void View::keyPressEvent(QKeyEvent* event)
{
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	foreach(Plugin* plugin, l_plugins)
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		plugin->keyPress(this, event->key());
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	QGLViewer::keyPressEvent(event);
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}

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void View::keyReleaseEvent(QKeyEvent *event)
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{
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	foreach(Plugin* plugin, l_plugins)
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		plugin->keyRelease(this, event->key());
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	QGLViewer::keyReleaseEvent(event);
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}

void View::mousePressEvent(QMouseEvent* event)
{
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	if(!isCurrentView())
		m_window->setCurrentView(this);

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	if(m_buttonArea->isClicked(event->x(), event->y()))
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		m_buttonArea->clickButton(event->x(), event->y(), event->globalX(), event->globalY());
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	else
	{
		foreach(Plugin* plugin, l_plugins)
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			plugin->mousePress(this, event->button(), event->pos().x(), event->pos().y());
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		QGLViewer::mousePressEvent(event);
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	}
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}

void View::mouseReleaseEvent(QMouseEvent* event)
{
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	foreach(Plugin* plugin, l_plugins)
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		plugin->mouseRelease(this, event->button(), event->pos().x(), event->pos().y());
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	QGLViewer::mouseReleaseEvent(event);
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}

void View::mouseMoveEvent(QMouseEvent* event)
{
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	foreach(Plugin* plugin, l_plugins)
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		plugin->mouseMove(this, event->button(), event->pos().x(), event->pos().y());
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	QGLViewer::mouseMoveEvent(event);
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}

void View::wheelEvent(QWheelEvent* event)
{
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	foreach(Plugin* plugin, l_plugins)
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		plugin->wheelEvent(this, event->delta(), event->pos().x(), event->pos().y());
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	QGLViewer::wheelEvent(event);
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}

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/*********************************************************
 * MANAGE LINKED CAMERA
 *********************************************************/

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void View::setCurrentCamera(Camera* c)
{
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	if(c != m_currentCamera && c != NULL)
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	{
		m_currentCamera = c;
		this->setCamera(m_currentCamera);
		updateGL();
	}
}

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/*********************************************************
 * MANAGE LINKED PLUGINS
 *********************************************************/

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void View::linkPlugin(Plugin* plugin)
{
	if(plugin && !l_plugins.contains(plugin))
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	{
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		l_plugins.push_back(plugin);
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		if(isCurrentView())
			m_window->enablePluginTabWidgets(plugin);
	}
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}

void View::unlinkPlugin(Plugin* plugin)
{
	l_plugins.removeOne(plugin);
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	if(isCurrentView())
		m_window->disablePluginTabWidgets(plugin);
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}

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/*********************************************************
 * MANAGE LINKED MAPS
 *********************************************************/

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void View::linkMap(MapHandlerGen* map)
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{
	if(map && !l_maps.contains(map))
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	{
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		l_maps.push_back(map);
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		updateViewBB();
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	}
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}

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void View::unlinkMap(MapHandlerGen* map)
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{
	l_maps.removeOne(map);
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	updateViewBB();
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}

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void View::updateViewBB()
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{
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	qglviewer::Vec bbMin(0,0,0);
	qglviewer::Vec bbMax(1,1,1);
	if(!l_maps.empty())
	{
		bbMin = l_maps[0]->getBBmin();
		bbMax = l_maps[0]->getBBmax();
		for(int i = 1; i < l_maps.size(); ++i)
		{
			MapHandlerGen* m = l_maps[i];
			qglviewer::Vec min = m->getBBmin();
			qglviewer::Vec max = m->getBBmax();
			for(unsigned int dim = 0; dim < 3; ++dim)
			{
				if(min[dim] < bbMin[dim])
					bbMin[dim] = min[dim];
				if(max[dim] > bbMax[dim])
					bbMax[dim] = max[dim];
			}
		}
	}
	setSceneBoundingBox(bbMin, bbMax);
	showEntireScene();
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}

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/*********************************************************
 * MANAGE MATRICES
 *********************************************************/

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glm::mat4 View::getCurrentModelViewMatrix() const
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{
	GLdouble gl_mvm[16];
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	camera()->getModelViewMatrix(gl_mvm);
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	glm::mat4 mvm;
	for(unsigned int i = 0; i < 4; ++i)
	{
		for(unsigned int j = 0; j < 4; ++j)
			mvm[i][j] = (float)gl_mvm[i*4+j];
	}
	return mvm;
}

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glm::mat4 View::getCurrentProjectionMatrix() const
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{
	GLdouble gl_pm[16];
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	camera()->getProjectionMatrix(gl_pm);
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	glm::mat4 pm;
	for(unsigned int i = 0; i < 4; ++i)
	{
		for(unsigned int j = 0; j < 4; ++j)
			pm[i][j] = (float)gl_pm[i*4+j];
	}
	return pm;
}

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glm::mat4 View::getCurrentModelViewProjectionMatrix() const
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{
	GLdouble gl_mvpm[16];
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	camera()->getModelViewProjectionMatrix(gl_mvpm);
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	glm::mat4 mvpm;
	for(unsigned int i = 0; i < 4; ++i)
	{
		for(unsigned int j = 0; j < 4; ++j)
			mvpm[i][j] = (float)gl_mvpm[i*4+j];
	}
	return mvpm;
}

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//void View::setCurrentModelViewMatrix(const glm::mat4& mvm)
//{
//	GLdouble gl_mvm[16];
//	for(unsigned int i = 0; i < 4; ++i)
//	{
//		for(unsigned int j = 0; j < 4; ++j)
//			gl_mvm[i*4+j] = mvm[i][j];
//	}
//	camera()->setFromModelViewMatrix(gl_mvm);
//}
//
//void View::setCurrentProjectionMatrix(const glm::mat4& pm)
//{
//	float gl_pm[12];
//	for(unsigned int i = 0; i < 3; ++i)
//	{
//		for(unsigned int j = 0; j < 4; ++j)
//			gl_pm[i*3+j] = pm[i][j];
//	}
//	camera()->setFromProjectionMatrix(gl_pm);
//}
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void View::cb_cameraView(int x, int y, int globalX, int globalY)
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{
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	m_cameraViewDialog->move(globalX, globalY);
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	m_cameraViewDialog->show();
}

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void View::cb_pluginsView(int x, int y, int globalX, int globalY)
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{
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	m_pluginsViewDialog->move(globalX, globalY);
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	m_pluginsViewDialog->show();
}

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void View::cb_mapsView(int x, int y, int globalX, int globalY)
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{
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	m_mapsViewDialog->move(globalX, globalY);
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	m_mapsViewDialog->show();
}

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void View::cb_closeView(int x, int y, int globalX, int globalY)
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{
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	m_window->removeView(m_name);
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}
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void View::cb_VsplitView(int x, int y, int globalX, int globalY)
{
	m_window->splitView(m_name, Qt::Horizontal);
}

void View::cb_HsplitView(int x, int y, int globalX, int globalY)
{
	m_window->splitView(m_name, Qt::Vertical);
}