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/*******************************************************************************
 * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
 * version 0.1                                                                  *
 * Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg                *
 *                                                                              *
 * This library is free software; you can redistribute it and/or modify it      *
 * under the terms of the GNU Lesser General Public License as published by the *
 * Free Software Foundation; either version 2.1 of the License, or (at your     *
 * option) any later version.                                                   *
 *                                                                              *
 * This library is distributed in the hope that it will be useful, but WITHOUT  *
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
 * for more details.                                                            *
 *                                                                              *
 * You should have received a copy of the GNU Lesser General Public License     *
 * along with this library; if not, write to the Free Software Foundation,      *
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
 *                                                                              *
 * Web site: https://iggservis.u-strasbg.fr/CGoGN/                              *
 * Contact information: cgogn@unistra.fr                                        *
 *                                                                              *
 *******************************************************************************/

#ifndef __QT_GL2__
#define __QT_GL2__

#include <GL/glew.h>
#include <QGLWidget>
#include <QMouseEvent>
#include <QKeyEvent>
#include <iostream>
#include <stack>

#include "glm/glm.hpp"
#include "glm/gtc/matrix_projection.hpp"
#include "glm/gtc/matrix_transform.hpp"


namespace CGoGN
{
namespace Utils
{
namespace QT
{

class SimpleQT;


class GLWidget : public QGLWidget
{
	Q_OBJECT

public:
	GLWidget(SimpleQT* cbs, QWidget *parent = 0);

	~GLWidget();

    QSize minimumSizeHint() const;

    QSize sizeHint() const;


protected:
	static const float FAR_PLANE=500.0f;

	SimpleQT* m_cbs;

	// Matrix

	std::stack<glm::mat4> m_stack_mv;


	int m_current_button;
	int beginx;
	int beginy;
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//	float curquat[4];
//	float lastquat[4];
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	int newModel;

	int moving;
	int scaling;
	int translating;

	float scalefactor;
	float foc;

	float m_obj_sc;
	glm::vec3 m_obj_pos;


	// width and height of windows
	int W;
	int H;

	int m_state_modifier;

	void recalcModelView();

public:
	void setParamObject(float width, float* pos);

	void initializeGL();

	void paintGL();

	void resizeGL(int width, int height);

	void mousePressEvent(QMouseEvent *event);

	void mouseReleaseEvent(QMouseEvent *event);

	void mouseMoveEvent(QMouseEvent *event);

	void keyPressEvent(QKeyEvent *event);

	void keyReleaseEvent(QKeyEvent *event);

	void wheelEvent ( QWheelEvent * event );

	bool Shift() { return m_state_modifier & Qt::ShiftModifier; }

	bool Control() { return m_state_modifier & Qt::ControlModifier; }

	bool Alt() { return m_state_modifier & Qt::AltModifier; }

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	int getHeight() const { return H;}

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	/**
	 * set the focale distance (for a screen width of 2), default value is 1
	 */
	void setFocal(float df);

	/**
	 * get the focale distance
	 */
	float getFocal() {return foc;}

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	void modelModified() {newModel=1;}

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protected:
	/**
	 * equivalent to old school glRotate
	 */
	void oglRotate(float angle, float x, float y, float z);

	/**
	 * equivalent to old school glTranslate
	 */
	void oglTranslate(float tx, float ty, float tz);

	/**
	 * equivalent to old school glScale
	 */
	void oglScale(float sx, float sy, float sz);

	/**
	 * pseudo-equivalent to old school glPushMatrix
	 */
	void oglPushModelViewMatrix();

	/**
	 * pseudo-equivalent to old school glPopMatrix
	 */
	bool oglPopModelViewMatrix();



	/**
	 * get the focale distance
	 */
	float getScale() {return scalefactor/foc;}

};


}
}	// namespaces
}
#endif