/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: http://cgogn.unistra.fr/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef _TEXTURE_EXAMPLE_ #define _TEXTURE_EXAMPLE_ #include #include "Utils/Qt/qtSimple.h" #include "Utils/textures.h" #include "Utils/Shaders/shaderSimpleTexture.h" #include "Utils/Shaders/shaderPhongTexture.h" #include "Topology/generic/parameters.h" #include "Topology/map/embeddedMap2.h" #include "Algo/Render/GL2/mapRender.h" #include "Algo/Import/importObjTex.h" #include "Utils/Shaders/shaderWallPaper.h" // forward definitions (minimize includes) namespace CGoGN { namespace Algo { namespace Render { namespace GL2 { class MapRender; }}}} namespace CGoGN { namespace Utils { class VBO; } } using namespace CGoGN ; struct PFP: public PFP_STANDARD { // definition of the map typedef EmbeddedMap2 MAP ; }; typedef PFP::MAP MAP ; typedef PFP::VEC3 VEC3 ; /** * A class for a little interface and rendering */ class TexView: public Utils::QT::SimpleQT { Q_OBJECT protected: void computeImage(); void computeTore(); public: MAP myMap ; Algo::Surface::Import::OBJModel m_obj; // VBO Utils::VBO* m_positionVBO; Utils::VBO* m_texcoordVBO; Utils::VBO* m_normalVBO; unsigned int m_nbIndices; Utils::Texture<2,Geom::Vec3uc>* m_texture; Utils::Texture<2,Geom::Vec3uc>* m_textureWP; // shader simple texture Utils::ShaderSimpleTexture* m_shader; Utils::ShaderPhongTexture* m_shader2; Utils::ShaderWallPaper* m_shaderWP; bool m_phong; /// filename of loaded mesh std::string m_fileNameMesh; /// filename of loaded texture std::string m_fileNameTex; TexView(); ~TexView(); void init(const std::string& fnm, const std::string& fnt); // callbacks of simpleQT to overdefine: void cb_redraw(); void cb_initGL(); void cb_keyPress(int code); }; #endif