/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: https://iggservis.u-strasbg.fr/CGoGN/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef __ALGO_GEOMETRY_NORMAL_H__ #define __ALGO_GEOMETRY_NORMAL_H__ #include "Geometry/basic.h" namespace CGoGN { namespace Algo { namespace Geometry { template typename PFP::VEC3 triangleNormal(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position); template typename PFP::VEC3 faceNormal(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position); template typename PFP::VEC3 vertexNormal(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position); template void computeNormalFaces(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TVEC3& face_normal, const FunctorSelect& select = SelectorTrue(), unsigned int thread=0) ; /** * compute normals of vertices * @param map the map on which we work * @param position the position of vertices attribute handler * @param normal the normal handler in which the result will be stored * @param the selector * @ param th the thread number */ template void computeNormalVertices(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TVEC3& normal, const FunctorSelect& select = SelectorTrue(), unsigned int thread=0) ; } // namespace Geometry } // namespace Algo } // namespace CGoGN #include "Algo/Geometry/normal.hpp" #endif