Commit e8672e4d authored by Sylvain Thery's avatar Sylvain Thery

add test of surface plane cutting to Sandbox

parent 8ce878a4
......@@ -36,6 +36,11 @@ add_executable(test_traversor2 test_traversor2.cpp ${test_traversor2_ui} ${test
target_link_libraries(test_traversor2 ${CGoGN_LIBS_D} ${CGoGN_EXT_LIBS})
QT4_WRAP_UI( testPlaneCutting_ui testPlaneCutting.ui )
QT4_WRAP_CPP(testPlaneCutting_moc testPlaneCutting.h)
add_executable(testPlaneCutting testPlaneCutting.cpp ${testPlaneCutting_ui} ${testPlaneCutting_moc})
target_link_libraries(testPlaneCutting ${CGoGN_LIBS_D} ${CGoGN_EXT_LIBS})
# Example with Qt
#
#QT4_WRAP_CPP(tuto1_moc tuto1.h)
......
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.unistra.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include "testPlaneCutting.h"
#include "Algo/Geometry/distances.h"
#include "Algo/Modelisation/subdivision.h"
#include "Utils/chrono.h"
#include "Algo/Modelisation/planeCutting.h"
Viewer::Viewer() :
m_renderStyle(FLAT),
m_drawVertices(false),
m_drawEdges(false),
m_drawFaces(true),
m_drawNormals(false),
m_drawTopo(false),
m_drawBoundaryTopo(true),
m_render(NULL),
m_phongShader(NULL),
m_flatShader(NULL),
m_vectorShader(NULL),
m_simpleColorShader(NULL),
m_pointSprite(NULL)
{
normalScaleFactor = 1.0f ;
vertexScaleFactor = 0.1f ;
faceShrinkage = 1.0f ;
colClear = Geom::Vec4f(0.2f, 0.2f, 0.2f, 0.1f) ;
colDif = Geom::Vec4f(0.8f, 0.9f, 0.7f, 1.0f) ;
colSpec = Geom::Vec4f(0.9f, 0.9f, 0.9f, 1.0f) ;
colNormal = Geom::Vec4f(1.0f, 0.0f, 0.0f, 1.0f) ;
shininess = 80.0f ;
}
void Viewer::initGUI()
{
setDock(&dock) ;
dock.check_drawVertices->setChecked(false) ;
dock.check_drawEdges->setChecked(false) ;
dock.check_drawFaces->setChecked(true) ;
dock.check_drawNormals->setChecked(false) ;
dock.slider_verticesSize->setVisible(false) ;
dock.slider_normalsSize->setVisible(false) ;
dock.slider_verticesSize->setSliderPosition(50) ;
dock.slider_normalsSize->setSliderPosition(50) ;
setCallBack( dock.check_drawVertices, SIGNAL(toggled(bool)), SLOT(slot_drawVertices(bool)) ) ;
setCallBack( dock.slider_verticesSize, SIGNAL(valueChanged(int)), SLOT(slot_verticesSize(int)) ) ;
setCallBack( dock.check_drawEdges, SIGNAL(toggled(bool)), SLOT(slot_drawEdges(bool)) ) ;
setCallBack( dock.check_drawFaces, SIGNAL(toggled(bool)), SLOT(slot_drawFaces(bool)) ) ;
setCallBack( dock.combo_faceLighting, SIGNAL(currentIndexChanged(int)), SLOT(slot_faceLighting(int)) ) ;
setCallBack( dock.check_drawTopo, SIGNAL(toggled(bool)), SLOT(slot_drawTopo(bool)) ) ;
setCallBack( dock.check_drawNormals, SIGNAL(toggled(bool)), SLOT(slot_drawNormals(bool)) ) ;
setCallBack( dock.slider_normalsSize, SIGNAL(valueChanged(int)), SLOT(slot_normalsSize(int)) ) ;
}
void Viewer::cb_initGL()
{
Utils::GLSLShader::setCurrentOGLVersion(2) ;
m_render = new Algo::Render::GL2::MapRender() ;
m_topoRender = new Algo::Render::GL2::TopoRender() ;
m_topoRender->setInitialDartsColor(0.25f, 0.25f, 0.25f) ;
m_positionVBO = new Utils::VBO() ;
m_normalVBO = new Utils::VBO() ;
m_phongShader = new Utils::ShaderPhong() ;
m_phongShader->setAttributePosition(m_positionVBO) ;
m_phongShader->setAttributeNormal(m_normalVBO) ;
m_phongShader->setAmbiant(colClear) ;
m_phongShader->setDiffuse(colDif) ;
m_phongShader->setSpecular(colSpec) ;
m_phongShader->setShininess(shininess) ;
m_flatShader = new Utils::ShaderFlat() ;
m_flatShader->setAttributePosition(m_positionVBO) ;
m_flatShader->setAmbiant(colClear) ;
m_flatShader->setDiffuse(colDif) ;
m_flatShader->setExplode(faceShrinkage) ;
m_vectorShader = new Utils::ShaderVectorPerVertex() ;
m_vectorShader->setAttributePosition(m_positionVBO) ;
m_vectorShader->setAttributeVector(m_normalVBO) ;
m_vectorShader->setColor(colNormal) ;
m_simpleColorShader = new Utils::ShaderSimpleColor() ;
m_simpleColorShader->setAttributePosition(m_positionVBO) ;
Geom::Vec4f c(0.0f, 0.0f, 0.0f, 1.0f) ;
m_simpleColorShader->setColor(c) ;
m_pointSprite = new Utils::PointSprite() ;
m_pointSprite->setAttributePosition(m_positionVBO) ;
m_pointSprite->setColor(Geom::Vec4f(0.0f, 0.0f, 1.0f, 1.0f)) ;
registerShader(m_phongShader) ;
registerShader(m_flatShader) ;
registerShader(m_vectorShader) ;
registerShader(m_simpleColorShader) ;
registerShader(m_pointSprite) ;
}
void Viewer::cb_redraw()
{
if(m_drawVertices)
{
m_pointSprite->setSize(vertexScaleFactor) ;
m_render->draw(m_pointSprite, Algo::Render::GL2::POINTS) ;
}
if(m_drawEdges)
{
glLineWidth(1.0f) ;
m_render->draw(m_simpleColorShader, Algo::Render::GL2::LINES) ;
}
if(m_drawFaces)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) ;
glEnable(GL_LIGHTING) ;
glEnable(GL_POLYGON_OFFSET_FILL) ;
glPolygonOffset(1.0f, 1.0f) ;
switch(m_renderStyle)
{
case FLAT :
m_flatShader->setExplode(faceShrinkage) ;
m_render->draw(m_flatShader, Algo::Render::GL2::TRIANGLES) ;
break ;
case PHONG :
m_render->draw(m_phongShader, Algo::Render::GL2::TRIANGLES) ;
break ;
}
glDisable(GL_POLYGON_OFFSET_FILL) ;
}
if(m_drawTopo)
{
m_topoRender->drawTopo() ;
}
if(m_drawNormals)
{
float size = normalBaseSize * normalScaleFactor ;
m_vectorShader->setScale(size) ;
glLineWidth(1.0f) ;
m_render->draw(m_vectorShader, Algo::Render::GL2::POINTS) ;
}
}
void Viewer::cb_Open()
{
std::string filters("all (*.*);; trian (*.trian);; ctm (*.ctm);; off (*.off);; ply (*.ply)") ;
std::string filename = selectFile("Open Mesh", "", filters) ;
if (filename.empty())
return ;
importMesh(filename) ;
updateGL() ;
}
void Viewer::cb_Save()
{
std::string filters("all (*.*);; map (*.map);; off (*.off);; ply (*.ply)") ;
std::string filename = selectFileSave("Save Mesh", "", filters) ;
if (!filename.empty())
exportMesh(filename) ;
}
void Viewer::cb_keyPress(int keycode)
{
switch(keycode)
{
case 'c' :
myMap.check();
break;
case 'p':
{
std::cout << "PlaneCut"<< std::endl;
Geom::Vec3f n(0.1,0.1,1.0);
Geom::Vec3f o = bb.center();
Geom::Plane3D<PFP::REAL> plan(n,o);
CellMarker<FACE> over(myMap);
Algo::Surface::Modelisation::planeCut<PFP>(myMap, position, plan, over, false,true);
std::cout << "PlaneCut Ok"<< std::endl;
n *= bb.diagSize()/20.0f;
TraversorV<PFP::MAP> trav(myMap);
for (Dart d=trav.begin(); d!=trav.end(); d=trav.next())
{
if (over.isMarked(d))
position[d]+= n;
}
m_render->initPrimitives<PFP>(myMap, Algo::Render::GL2::POINTS) ;
m_render->initPrimitives<PFP>(myMap, Algo::Render::GL2::LINES) ;
m_render->initPrimitives<PFP>(myMap, Algo::Render::GL2::TRIANGLES) ;
Algo::Surface::Geometry::computeNormalVertices<PFP>(myMap, position, normal) ;
m_positionVBO->updateData(position) ;
m_normalVBO->updateData(normal) ;
m_topoRender->updateData<PFP>(myMap, position, 0.85f, 0.85f, m_drawBoundaryTopo) ;
updateGL();
}
break;
case 'd':
{
Utils::Chrono ch;
ch.start();
VEC3 P(0.6f,0.55f,0.51f);
float dist = 10000.0f;
TraversorF<PFP::MAP> trav(myMap);
unsigned int nb=0;
for (Dart d=trav.begin(); d != trav.end(); d=trav.next())
{
nb++;
float d2 = Algo::Geometry::squaredDistancePoint2Face<PFP>(myMap,d,position,P);
if (d2<dist)
dist = d2;
}
std::cout << "Dist="<< sqrt(dist) << " of "<< nb << "faces in "<< ch.elapsed()<< " ms"<< std::endl;
}
break;
default:
break;
}
}
void Viewer::importMesh(std::string& filename)
{
myMap.clear(true) ;
size_t pos = filename.rfind("."); // position of "." in filename
std::string extension = filename.substr(pos);
if (extension == std::string(".map"))
{
myMap.loadMapBin(filename);
position = myMap.getAttribute<VEC3, VERTEX>("position") ;
}
else
{
std::vector<std::string> attrNames ;
if(!Algo::Surface::Import::importMesh<PFP>(myMap, filename.c_str(), attrNames))
{
CGoGNerr << "could not import " << filename << CGoGNendl ;
return;
}
position = myMap.getAttribute<PFP::VEC3, VERTEX>(attrNames[0]) ;
}
// myMap.enableQuickTraversal<VERTEX>() ;
m_render->initPrimitives<PFP>(myMap, Algo::Render::GL2::POINTS) ;
m_render->initPrimitives<PFP>(myMap, Algo::Render::GL2::LINES) ;
m_render->initPrimitives<PFP>(myMap, Algo::Render::GL2::TRIANGLES) ;
m_topoRender->updateData<PFP>(myMap, position, 0.85f, 0.85f, m_drawBoundaryTopo) ;
bb = Algo::Geometry::computeBoundingBox<PFP>(myMap, position) ;
normalBaseSize = bb.diagSize() / 100.0f ;
// vertexBaseSize = normalBaseSize / 5.0f ;
normal = myMap.getAttribute<VEC3, VERTEX>("normal") ;
if(!normal.isValid())
normal = myMap.addAttribute<VEC3, VERTEX>("normal") ;
Algo::Surface::Geometry::computeNormalVertices<PFP>(myMap, position, normal) ;
m_positionVBO->updateData(position) ;
m_normalVBO->updateData(normal) ;
setParamObject(bb.maxSize(), bb.center().data()) ;
updateGLMatrices() ;
}
void Viewer::exportMesh(std::string& filename, bool askExportMode)
{
size_t pos = filename.rfind(".") ; // position of "." in filename
std::string extension = filename.substr(pos) ;
if (extension == std::string(".off"))
Algo::Surface::Export::exportOFF<PFP>(myMap, position, filename.c_str()) ;
else if (extension.compare(0, 4, std::string(".ply")) == 0)
{
int ascii = 0 ;
if (askExportMode)
Utils::QT::inputValues(Utils::QT::VarCombo("binary mode;ascii mode",ascii,"Save in")) ;
std::vector<VertexAttribute<VEC3>*> attributes ;
attributes.push_back(&position) ;
Algo::Surface::Export::exportPLYnew<PFP>(myMap, attributes, filename.c_str(), !ascii) ;
}
else if (extension == std::string(".map"))
myMap.saveMapBin(filename) ;
else
std::cerr << "Cannot save file " << filename << " : unknown or unhandled extension" << std::endl ;
}
void Viewer::slot_drawVertices(bool b)
{
m_drawVertices = b ;
updateGL() ;
}
void Viewer::slot_verticesSize(int i)
{
vertexScaleFactor = i / 500.0f ;
updateGL() ;
}
void Viewer::slot_drawEdges(bool b)
{
m_drawEdges = b ;
updateGL() ;
}
void Viewer::slot_drawFaces(bool b)
{
m_drawFaces = b ;
if (b)
{
Geom::Vec4f c(0.0f, 0.0f, 0.0f, 1.0f) ;
m_simpleColorShader->setColor(c) ;
}
else
{
Geom::Vec4f c(0.9f, 0.9f, 0.1f, 1.0f) ;
m_simpleColorShader->setColor(c) ;
}
updateGL() ;
}
void Viewer::slot_faceLighting(int i)
{
m_renderStyle = i ;
updateGL() ;
}
void Viewer::slot_drawTopo(bool b)
{
m_drawTopo = b ;
updateGL() ;
}
void Viewer::slot_drawNormals(bool b)
{
m_drawNormals = b ;
updateGL() ;
}
void Viewer::slot_normalsSize(int i)
{
normalScaleFactor = i / 50.0f ;
updateGL() ;
}
/**********************************************************************************************
* MAIN FUNCTION *
**********************************************************************************************/
int main(int argc, char **argv)
{
QApplication app(argc, argv) ;
Viewer sqt ;
sqt.setGeometry(0, 0, 1000, 800) ;
sqt.show() ;
if(argc >= 2)
{
std::string filename(argv[1]) ;
sqt.importMesh(filename) ;
if(argc >= 3)
{
std::string filenameExp(argv[2]) ;
std::cout << "Exporting " << filename << " as " << filenameExp << " ... "<< std::flush ;
sqt.exportMesh(filenameExp, false) ;
std::cout << "done!" << std::endl ;
return (0) ;
}
}
sqt.initGUI() ;
return app.exec() ;
}
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.unistra.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include <iostream>
#include "Utils/Qt/qtQGLV.h"
#include "ui_testPlaneCutting.h"
#include "Utils/Qt/qtui.h"
#include "Topology/generic/parameters.h"
#include "Topology/map/embeddedMap2.h"
#include "Geometry/vector_gen.h"
#include "Geometry/matrix.h"
#include "Algo/Import/import.h"
#include "Algo/Export/export.h"
#include "Algo/Render/GL2/mapRender.h"
#include "Algo/Render/GL2/topoRender.h"
#include "Utils/Shaders/shaderPhong.h"
#include "Utils/Shaders/shaderFlat.h"
#include "Utils/Shaders/shaderSimpleColor.h"
#include "Utils/Shaders/shaderVectorPerVertex.h"
#include "Utils/pointSprite.h"
#include "Utils/text3d.h"
#include "Utils/vbo.h"
#include "Utils/Qt/qtInputs.h"
#include "Algo/Geometry/boundingbox.h"
#include "Algo/Geometry/normal.h"
#include "Algo/Geometry/convexity.h"
using namespace CGoGN ;
struct PFP: public PFP_STANDARD
{
// definition of the map
typedef EmbeddedMap2 MAP ;
};
typedef PFP::MAP MAP ;
typedef PFP::VEC3 VEC3 ;
class Viewer : public Utils::QT::SimpleQGLV
{
Q_OBJECT
public:
MAP myMap ;
Utils::QT::uiDockInterface dock ;
enum renderMode { FLAT, PHONG } ;
Geom::Vec4f colDif ;
Geom::Vec4f colSpec ;
Geom::Vec4f colClear ;
Geom::Vec4f colNormal ;
float shininess ;
Geom::BoundingBox<PFP::VEC3> bb ;
float normalBaseSize ;
float normalScaleFactor ;
float vertexBaseSize ;
float vertexScaleFactor ;
float faceShrinkage ;
int m_renderStyle ;
bool m_drawVertices ;
bool m_drawEdges ;
bool m_drawFaces ;
bool m_drawNormals ;
bool m_drawTopo ;
bool m_drawBoundaryTopo;
VertexAttribute<VEC3> position ;
VertexAttribute<VEC3> normal ;
Algo::Render::GL2::MapRender* m_render ;
Algo::Render::GL2::TopoRender* m_topoRender ;
Utils::VBO* m_positionVBO ;
Utils::VBO* m_normalVBO;
Utils::ShaderPhong* m_phongShader ;
Utils::ShaderFlat* m_flatShader ;
Utils::ShaderVectorPerVertex* m_vectorShader ;
Utils::ShaderSimpleColor* m_simpleColorShader ;
Utils::PointSprite* m_pointSprite ;
Viewer() ;
void initGUI() ;
void cb_initGL() ;
void cb_redraw() ;
void cb_Open() ;
void cb_Save() ;
void cb_keyPress(int keycode);
void importMesh(std::string& filename) ;
void exportMesh(std::string& filename, bool askExportMode = true);
public slots:
void slot_drawVertices(bool b) ;
void slot_verticesSize(int i) ;
void slot_drawEdges(bool b) ;
void slot_drawFaces(bool b) ;
void slot_faceLighting(int i) ;
void slot_drawTopo(bool b) ;
void slot_drawNormals(bool b) ;
void slot_normalsSize(int i) ;
};
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>DockWidget</class>
<widget class="QDockWidget" name="DockWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>174</width>
<height>393</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>174</width>
<height>393</height>
</size>
</property>
<property name="windowTitle">
<string>Commands</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="QWidget" name="tab">
<attribute name="title">
<string>Visu</string>
</attribute>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QCheckBox" name="check_drawVertices">
<property name="text">
<string>draw vertices</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="slider_verticesSize">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="check_drawEdges">
<property name="text">
<string>draw edges</string>
</property>
</widget>