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David Cazier
CGoGN
Commits
7893575b
Commit
7893575b
authored
Mar 14, 2013
by
Pierre Kraemer
Browse files
allow PointSprite to draw transparent spheres
parent
e6fb3a99
Changes
8
Hide whitespace changes
Inline
Side-by-side
Apps/Examples/viewer.cpp
View file @
7893575b
...
...
@@ -128,7 +128,7 @@ void Viewer::cb_redraw()
{
float
size
=
vertexScaleFactor
;
m_pointSprite
->
setSize
(
size
)
;
m_pointSprite
->
predraw
(
Geom
::
Vec
3
f
(
0.0
f
,
0.0
f
,
1.0
f
))
;
m_pointSprite
->
predraw
(
Geom
::
Vec
4
f
(
0.0
f
,
0.0
f
,
1.0
f
,
1.0
f
))
;
m_render
->
draw
(
m_pointSprite
,
Algo
::
Render
::
GL2
::
POINTS
)
;
m_pointSprite
->
postdraw
()
;
}
...
...
Apps/Tuto/tuto5.cpp
View file @
7893575b
...
...
@@ -200,7 +200,7 @@ void MyQT::cb_redraw()
if
(
render_balls
)
{
m_sprite
->
predraw
(
Geom
::
Vec
3
f
(
1.0
f
,
0.0
f
,
0
.0
f
));
m_sprite
->
predraw
(
Geom
::
Vec
4
f
(
1.0
f
,
0.0
f
,
0.0
f
,
1
.0
f
));
m_render
->
draw
(
m_sprite
,
Algo
::
Render
::
GL2
::
POINTS
);
m_sprite
->
postdraw
();
}
...
...
SCHNApps/Plugins/render/src/render.cpp
View file @
7893575b
...
...
@@ -99,7 +99,7 @@ void RenderPlugin::redraw(View* view)
{
m_pointSprite
->
setSize
(
m
->
getBBdiagSize
()
/
200.0
f
*
p
->
verticesScaleFactor
);
m_pointSprite
->
setAttributePosition
(
p
->
positionVBO
);
m_pointSprite
->
predraw
(
CGoGN
::
Geom
::
Vec
3
f
(
0.0
f
,
0.0
f
,
1.0
f
));
m_pointSprite
->
predraw
(
CGoGN
::
Geom
::
Vec
4
f
(
0.0
f
,
0.0
f
,
1.0
f
,
1.0
f
));
m
->
draw
(
m_pointSprite
,
CGoGN
::
Algo
::
Render
::
GL2
::
POINTS
);
m_pointSprite
->
postdraw
();
}
...
...
SCHNApps/Plugins/surfaceDeformation/include/surfaceDeformation.h
View file @
7893575b
...
...
@@ -8,13 +8,14 @@
#include
"mapHandler.h"
#include
"Utils/pointSprite.h"
#include
"Container/fakeAttribute.h"
#include
"NL/nl.h"
#include
"Algo/LinearSolving/basic.h"
#include
"Eigen/Dense"
namespace
CGoGN
{
...
...
@@ -111,8 +112,11 @@ protected:
SurfaceDeformationDockTab
*
m_dockTab
;
QHash
<
View
*
,
ParameterSet
*>
h_viewParams
;
Utils
::
PointSprite
*
m_pointSprite
;
Utils
::
Drawer
*
m_drawer
;
Utils
::
VBO
*
selectionSphereVBO
;
bool
selecting
;
PFP2
::
VEC3
selectionCenter
;
PFP2
::
REAL
selectionRadius
;
...
...
SCHNApps/Plugins/surfaceDeformation/src/surfaceDeformation.cpp
View file @
7893575b
...
...
@@ -110,6 +110,11 @@ bool SurfaceDeformationPlugin::enable()
m_dockTab
=
new
SurfaceDeformationDockTab
(
m_window
,
this
);
addTabInDock
(
m_dockTab
,
"Surface Deformation"
);
selectionSphereVBO
=
new
Utils
::
VBO
();
m_pointSprite
=
new
CGoGN
::
Utils
::
PointSprite
();
registerShader
(
m_pointSprite
);
m_drawer
=
new
Utils
::
Drawer
();
registerShader
(
m_drawer
->
getShader
());
...
...
@@ -122,6 +127,7 @@ bool SurfaceDeformationPlugin::enable()
void
SurfaceDeformationPlugin
::
disable
()
{
delete
m_pointSprite
;
delete
m_drawer
;
}
...
...
@@ -129,25 +135,22 @@ void SurfaceDeformationPlugin::redraw(View* view)
{
if
(
selecting
)
{
glDisable
(
GL_LIGHTING
)
;
m_drawer
->
newList
(
GL_COMPILE_AND_EXECUTE
)
;
m_drawer
->
lineWidth
(
2.0
f
)
;
m_drawer
->
begin
(
GL_LINES
)
;
m_drawer
->
color3f
(
0.0
f
,
0.0
f
,
1.0
f
)
;
m_drawer
->
vertex
(
selectionCenter
)
;
m_drawer
->
vertex
(
selectionCenter
+
selectionRadius
*
PFP2
::
VEC3
(
1
,
0
,
0
))
;
m_drawer
->
vertex
(
selectionCenter
)
;
m_drawer
->
vertex
(
selectionCenter
+
selectionRadius
*
PFP2
::
VEC3
(
-
1
,
0
,
0
))
;
m_drawer
->
vertex
(
selectionCenter
)
;
m_drawer
->
vertex
(
selectionCenter
+
selectionRadius
*
PFP2
::
VEC3
(
0
,
1
,
0
))
;
m_drawer
->
vertex
(
selectionCenter
)
;
m_drawer
->
vertex
(
selectionCenter
+
selectionRadius
*
PFP2
::
VEC3
(
0
,
-
1
,
0
))
;
m_drawer
->
vertex
(
selectionCenter
)
;
m_drawer
->
vertex
(
selectionCenter
+
selectionRadius
*
PFP2
::
VEC3
(
0
,
0
,
1
))
;
m_drawer
->
vertex
(
selectionCenter
)
;
m_drawer
->
vertex
(
selectionCenter
+
selectionRadius
*
PFP2
::
VEC3
(
0
,
0
,
-
1
))
;
m_drawer
->
end
()
;
m_drawer
->
endList
()
;
std
::
vector
<
PFP2
::
VEC3
>
selectionPoint
;
selectionPoint
.
push_back
(
selectionCenter
);
selectionSphereVBO
->
updateData
(
selectionPoint
);
m_pointSprite
->
setSize
(
selectionRadius
);
m_pointSprite
->
setAttributePosition
(
selectionSphereVBO
);
m_pointSprite
->
predraw
(
CGoGN
::
Geom
::
Vec4f
(
0.0
f
,
0.0
f
,
1.0
f
,
0.5
f
));
m_pointSprite
->
enableVertexAttribs
();
glEnable
(
GL_BLEND
);
glBlendFunc
(
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
);
glDrawArrays
(
GL_POINTS
,
0
,
1
);
glDisable
(
GL_BLEND
);
m_pointSprite
->
disableVertexAttribs
();
m_pointSprite
->
postdraw
();
}
ParameterSet
*
params
=
h_viewParams
[
view
];
...
...
include/Utils/pointSprite.frag
View file @
7893575b
...
...
@@ -12,7 +12,7 @@ uniform float size;
#ifdef WITH_COLOR_PER_VERTEX
VARYING_FRAG
vec3
colorsprite
;
#else
uniform
vec
3
colorsprite
;
uniform
vec
4
colorsprite
;
#endif
VARYING_FRAG
vec2
spriteCoord
;
...
...
@@ -51,6 +51,8 @@ void main(void)
vec3
L
=
normalize
(
lightPos
-
frag_position_eye
);
float
lambertTerm
=
dot
(
N
,
L
);
gl_FragColor
=
vec4
(
colorsprite
*
lambertTerm
+
ambiant
,
1
.
0
);
vec4
result
=
colorsprite
*
lambertTerm
;
result
.
xyz
+=
ambiant
;
gl_FragColor
=
result
;
}
include/Utils/pointSprite.h
View file @
7893575b
...
...
@@ -88,7 +88,7 @@ public:
* call once before sending points to gpu
* @param color set global color of sprites
*/
void
predraw
(
const
Geom
::
Vec
3
f
&
color
);
void
predraw
(
const
Geom
::
Vec
4
f
&
color
);
/**
* call once before sending points to gpu
...
...
src/Utils/pointSprite.cpp
View file @
7893575b
...
...
@@ -124,11 +124,11 @@ unsigned int PointSprite::setAttributeColor(VBO* vbo)
return
bindVA_VBO
(
"VertexColor"
,
vbo
);
}
void
PointSprite
::
predraw
(
const
Geom
::
Vec
3
f
&
color
)
void
PointSprite
::
predraw
(
const
Geom
::
Vec
4
f
&
color
)
{
bind
();
glUniform1i
(
*
m_uniform_texture
,
0
);
glUniform
3
fv
(
*
m_uniform_color
,
1
,
color
.
data
());
glUniform
4
fv
(
*
m_uniform_color
,
1
,
color
.
data
());
glActiveTexture
(
GL_TEXTURE0
);
glBindTexture
(
GL_TEXTURE_2D
,
*
m_idTexture
);
glEnable
(
GL_TEXTURE_2D
);
...
...
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