Commit 001acd3b authored by Sylvain Thery's avatar Sylvain Thery

colorPerFace compilation pb

parent fb74fda3
......@@ -71,7 +71,7 @@ public:
*/
template<typename PFP, unsigned int ORBIT>
void updateVBO(Utils::VBO& vboPosition, Utils::VBO& vboColor, typename PFP::MAP& map,
const VertexAttribute<typename PFP::VEC3, typename PFP::MAP::IMPL>& positions, const AttributeHandler<typename PFP::VEC3,ORBIT,typename PFP::MAP::IMPL>& colorPerXXX) ;
const VertexAttribute<typename PFP::VEC3, typename PFP::MAP>& positions, const AttributeHandler<typename PFP::VEC3,ORBIT,typename PFP::MAP>& colorPerXXX) ;
/**
* update drawing buffers
......@@ -85,7 +85,7 @@ public:
*/
template<typename PFP, unsigned int ORBIT>
void updateVBO(Utils::VBO& vboPosition, Utils::VBO& vboNormal, Utils::VBO& vboColor, typename PFP::MAP& map,
const VertexAttribute<typename PFP::VEC3, typename PFP::MAP::IMPL>& positions, const VertexAttribute<typename PFP::VEC3, typename PFP::MAP::IMPL>& normals, const AttributeHandler<typename PFP::VEC3,ORBIT,typename PFP::MAP::IMPL>& colorPerXXX) ;
const VertexAttribute<typename PFP::VEC3, typename PFP::MAP>& positions, const VertexAttribute<typename PFP::VEC3, typename PFP::MAP>& normals, const AttributeHandler<typename PFP::VEC3,ORBIT,typename PFP::MAP>& colorPerXXX) ;
/**
......
......@@ -51,7 +51,7 @@ m_nbTris(0)
template<typename PFP, unsigned int ORBIT>
void ColorPerFaceRender::updateVBO(Utils::VBO& vboPosition, Utils::VBO& vboColor, typename PFP::MAP& map,
const VertexAttribute<typename PFP::VEC3, typename PFP::MAP::IMPL>& positions, const AttributeHandler<typename PFP::VEC3,ORBIT, typename PFP::MAP::IMPL>& colorPerXXX)
const VertexAttribute<typename PFP::VEC3, typename PFP::MAP>& positions, const AttributeHandler<typename PFP::VEC3,ORBIT, typename PFP::MAP>& colorPerXXX)
{
typedef typename PFP::VEC3 VEC3;
typedef typename PFP::REAL REAL;
......@@ -101,8 +101,8 @@ void ColorPerFaceRender::updateVBO(Utils::VBO& vboPosition, Utils::VBO& vboColor
template<typename PFP, unsigned int ORBIT>
void ColorPerFaceRender::updateVBO(Utils::VBO& vboPosition, Utils::VBO& vboNormal, Utils::VBO& vboColor, typename PFP::MAP& map,
const VertexAttribute<typename PFP::VEC3, typename PFP::MAP::IMPL>& positions, const VertexAttribute<typename PFP::VEC3, typename PFP::MAP::IMPL>& normals,
const AttributeHandler<typename PFP::VEC3,ORBIT, typename PFP::MAP::IMPL>& colorPerXXX)
const VertexAttribute<typename PFP::VEC3, typename PFP::MAP>& positions, const VertexAttribute<typename PFP::VEC3, typename PFP::MAP>& normals,
const AttributeHandler<typename PFP::VEC3,ORBIT, typename PFP::MAP>& colorPerXXX)
{
typedef typename PFP::VEC3 VEC3;
typedef typename PFP::REAL REAL;
......
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