Création d'un compte pour un collaborateur extérieur au laboratoire depuis l'intranet ICube : https://intranet.icube.unistra.fr/fr/labs/member/profile

tuto4.cpp 7.45 KB
Newer Older
Pierre Kraemer's avatar
Pierre Kraemer committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
* Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg                *
*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
* Web site: https://iggservis.u-strasbg.fr/CGoGN/                              *
* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/

#include <iostream>

27
#include "tuto4.h"
Pierre Kraemer's avatar
Pierre Kraemer committed
28

29
#include "Topology/generic/parameters.h"
Pierre Kraemer's avatar
Pierre Kraemer committed
30
31
32
33
34
35
36
37
#include "Topology/map/map2.h"

#include "Geometry/matrix.h"
#include "Geometry/vector_gen.h"
#include "Algo/Import/import.h"
#include "Algo/Geometry/boundingbox.h"
#include "Topology/generic/cellmarker.h"

38
39
40
41
42
#include "Algo/Render/GL2/mapRender.h"
#include "Algo/Render/GL2/topoRender.h"
#include "Utils/shaderSimpleColor.h"
#include "Utils/shaderFlat.h"

Sylvain Thery's avatar
Sylvain Thery committed
43
#include "Utils/cgognStream.h"
44

Pierre Kraemer's avatar
Pierre Kraemer committed
45
46
47

using namespace CGoGN ;

48
49
struct PFP: public PFP_STANDARD
{
Pierre Kraemer's avatar
Pierre Kraemer committed
50
51
52
53
54
55
56
57
58
59
60
	// definition de la carte
	typedef Map2 MAP;
};

PFP::MAP myMap;
SelectorTrue allDarts ;

PFP::TVEC3 position ;
PFP::TVEC3 normal ;
AttributeHandler<Geom::Vec4f> color ;

61
62

void MyQT::cb_initGL()
Pierre Kraemer's avatar
Pierre Kraemer committed
63
{
64
65
	// choose to use GL version 2
	Utils::GLSLShader::setCurrentOGLVersion(3);
Pierre Kraemer's avatar
Pierre Kraemer committed
66

67
68
	// create the render
	m_render = new Algo::Render::GL2::MapRender();
Pierre Kraemer's avatar
Pierre Kraemer committed
69

70
	m_render_topo = new Algo::Render::GL2::TopoRenderMapD();
Pierre Kraemer's avatar
Pierre Kraemer committed
71

72
73
	// create VBO for position
	m_positionVBO = new Utils::VBO();
Pierre Kraemer's avatar
Pierre Kraemer committed
74

75
76
77
78
	// using simple shader with color
	m_shader = new Utils::ShaderSimpleColor();
	m_shader->setAttributePosition(m_positionVBO);
	m_shader->setColor(Geom::Vec4f(0.,1.,0.,0.));
Pierre Kraemer's avatar
Pierre Kraemer committed
79

80
81
82
83
84
	m_shader2 = new Utils::ShaderFlat();
	m_shader2->setAttributePosition(m_positionVBO);

	registerRunning(m_shader);
	registerRunning(m_shader2);
Pierre Kraemer's avatar
Pierre Kraemer committed
85
86
87
88

}


89
void MyQT::cb_redraw()
Pierre Kraemer's avatar
Pierre Kraemer committed
90
91
{

92
93
94
95
	if(render_topo)
	{
		m_render_topo->drawTopo();
	}
Pierre Kraemer's avatar
Pierre Kraemer committed
96
97
98

	if(render_obj)
	{
99
		glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
Pierre Kraemer's avatar
Pierre Kraemer committed
100
101
102

		glEnable( GL_POLYGON_OFFSET_FILL );
		glPolygonOffset( 1.0f, 1.0f );
103
104
		m_render->draw(m_shader2, Algo::Render::GL2::TRIANGLES);
		glDisable(GL_POLYGON_OFFSET_FILL);
Pierre Kraemer's avatar
Pierre Kraemer committed
105
106
	}

107
108
109
110
111
112
}


void MyQT::cb_keyPress(int code)
{
	switch(code)
Pierre Kraemer's avatar
Pierre Kraemer committed
113
	{
114
115
116
117
118
119
120
121
122
123
	case 'o':
		render_obj = !render_obj;
		updateGL();
		break;

	case 't':
		render_topo = !render_topo;
		updateGL();
		break;

Pierre Kraemer's avatar
Pierre Kraemer committed
124
	}
125
126
127
128
129
130
131
}

void MyQT::button_compile()
{
	QString st1 = dynamic_cast<Utils::QT::uiDockInterface*>(dockWidget())->vertexEdit->toPlainText();
	QString st2 = dynamic_cast<Utils::QT::uiDockInterface*>(dockWidget())->fragmentEdit->toPlainText();
	QString st3 = dynamic_cast<Utils::QT::uiDockInterface*>(dockWidget())->geometryEdit->toPlainText();
Pierre Kraemer's avatar
Pierre Kraemer committed
132
133


134
135
136
137
138
139
140
141
142
143
144
145
146

	m_shader2->reloadVertexShaderFromMemory(st1.toStdString().c_str());
	m_shader2->reloadFragmentShaderFromMemory(st2.toStdString().c_str());
	m_shader2->reloadGeometryShaderFromMemory(st3.toStdString().c_str());

	m_shader2->recompile();
	updateGLMatrices();
}

void MyQT::slider_explode(int x)
{
	m_shader2->setExplode(0.01*x);
	updateGL();
Pierre Kraemer's avatar
Pierre Kraemer committed
147
148
149
150
151
152
153
154
155
156
}



int main(int argc, char **argv)
{
	/// Utilisation des Marker

	position = myMap.addAttribute<Geom::Vec3f>(VERTEX_ORBIT, "position");

157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
	Algo::Modelisation::Polyhedron<PFP> prim3(myMap, position);
	Dart d2 = prim3.tore_topo(16, 24);
	prim3.embedTore(1.0f,0.3f);

//	position[d2] = PFP::VEC3(0.0f, 0.0f, 0.0f);
//	d2 = myMap.phi1(d2);
//	position[d2] = PFP::VEC3(2.0f, 0.0f, 0.0f);
//	d2 = myMap.phi1(d2);
//	position[d2] = PFP::VEC3(1.0f, 3.0f, 0.0f);
//	d2 = myMap.phi1(d2);
//	d3 = myMap.phi<11>(d3);
//	position[d3] = PFP::VEC3(0.0f, -2.0f, 0.0f);
//	d3 = myMap.phi1(d3);
//	position[d3] = PFP::VEC3(2.0f, -2.0f, 0.0f);
//	d3 = myMap.phi1(d3);
Pierre Kraemer's avatar
Pierre Kraemer committed
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198

//	unsigned int idAttV2 = myMap.addAttribute<float>(VERTEX_ORBIT,"reel");
//	PFP::AttributeHandler<float> tableReels(idAttV2,VERTEX_ORBIT,myMap);
//
//	tableReels[d2] = 3.5f;
//	tableReels[myMap.phi1(d2)] = 3.7f;
//
//	// Attention ici on cree un attribut de FACE donc les face sont maintenant plangees
//	// l'attribut cree se detruira a la fin de la portee de l'objet
//	PFP::MAP::AutoAttributeHandler<Geom::Vec3f> tableRGB(myMap, FACE_ORBIT, "RGB"); // "RGB" optionnel
//
//	tableRGB[d3] = Geom::Vec3f(1.0f,2.0f,3.0f);
//
//	// acces par les brins
//	for (Dart d = myMap.begin(); d!= myMap.end(); myMap.next(d))
//	{
//		std::cout << "Brin "<<d.label()<< " reel="<<tableReels[d]<< "  RGB="<<tableRGB[d]<<std::endl;
//	}
//
//	//acces direct par balayge du tableau
//	for (unsigned int id = tableRGB.begin(); id != tableRGB.end(); tableRGB.next(id))
//	{
//		std::cout << "RGB["<<id<<"] = "<<tableRGB.at(id)<<std::endl;
//	}

	CellMarkerStore cm(myMap, VERTEX_ORBIT);

199
	Dart d3 = myMap.phi1(d2);
Pierre Kraemer's avatar
Pierre Kraemer committed
200
201
202
203
204
	cm.mark(d2);
	cm.mark(d3);
	cm.unmarkAll();


205
206
207
208
209
210
211
	// interface:
	QApplication app(argc, argv);
	MyQT sqt;

	// interface de tuto5.ui
    Utils::QT::uiDockInterface dock;
    sqt.setDock(&dock);
Pierre Kraemer's avatar
Pierre Kraemer committed
212

213
214
215
216
	// message d'aide
	sqt.setHelpMsg("Tuto4");

    //  bounding box
Pierre Kraemer's avatar
Pierre Kraemer committed
217
    Geom::BoundingBox<PFP::VEC3> bb = Algo::Geometry::computeBoundingBox<PFP>(myMap, position);
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
    float lWidthObj = std::max<PFP::REAL>(std::max<PFP::REAL>(bb.size(0), bb.size(1)), bb.size(2));
    Geom::Vec3f lPosObj = (bb.min() +  bb.max()) / PFP::REAL(2);

    // envoit info BB a l'interface
	sqt.setParamObject(lWidthObj,lPosObj.data());

	sqt.setCallBack( dock.compileButton, SIGNAL(clicked()), SLOT(button_compile()) );
	sqt.setCallBack( dock.explodeSlider, SIGNAL(valueChanged(int)), SLOT(slider_explode(int)) );


	// show 1 pour GL context
	sqt.show();

	// update du VBO position (context GL necessaire)
	sqt.m_positionVBO->updateData(position);

	// update des primitives du renderer
	SelectorTrue allDarts;
	sqt.m_render->initPrimitives<PFP>(myMap, allDarts, Algo::Render::GL2::TRIANGLES);
	sqt.m_render->initPrimitives<PFP>(myMap, allDarts, Algo::Render::GL2::LINES);
Pierre Kraemer's avatar
Pierre Kraemer committed
238

239
	sqt.m_render_topo->updateData<PFP>(myMap, position, 0.9f, 0.9f);
Pierre Kraemer's avatar
Pierre Kraemer committed
240
241


242
243
244
245
246
	dock.vertexEdit->setPlainText(QString(sqt.m_shader2->getVertexShaderSrc()));
	dock.fragmentEdit->setPlainText(QString(sqt.m_shader2->getFragmentShaderSrc()));
	dock.geometryEdit->setPlainText(QString(sqt.m_shader2->getGeometryShaderSrc()));
	// show final pour premier redraw
	sqt.show();
Pierre Kraemer's avatar
Pierre Kraemer committed
247

248
249
250
	CGoGNout.out2Console(&sqt);
	CGoGNerr.out2Console(&sqt);

251
252
	// et on attend la fin.
	return app.exec();
Pierre Kraemer's avatar
Pierre Kraemer committed
253
254
255


}