particle_base.h 2.62 KB
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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg           *
*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
* Web site: http://cgogn.unistra.fr/                                           *
* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/

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#ifndef PARTBASE_H
#define PARTBASE_H

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//#include "Geometry/vector_gen.h"
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namespace CGoGN
{

namespace Algo
{

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namespace Surface
{

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namespace MovingObjects
{

/* A particle base defines a position with a displacement function */

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template <typename PFP>
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class ParticleBase
{
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private:
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	typename PFP::VEC3 m_position ;
	unsigned int m_state ;
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public:
	ParticleBase(const typename PFP::VEC3& position) :
		m_position(position), m_state(FACE)
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	{
	}

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	void setState(unsigned int state)
	{
		m_state = state ;
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	}

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	unsigned int getState()
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	{
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		return m_state ;
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	}

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	bool move(const typename PFP::VEC3& position)
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	{
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		m_position = position ;
		return true ;
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	}

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	const typename PFP::VEC3& getPosition() const
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	{
		return m_position ;
	}
} ;
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} // namespace MovingObjects
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} // namespace Algo
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}

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} // namespace CGoGN
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#endif