pointSprite.h 3.54 KB
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/*******************************************************************************
 * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
 * version 0.1                                                                  *
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 * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg           *
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 *                                                                              *
 * This library is free software; you can redistribute it and/or modify it      *
 * under the terms of the GNU Lesser General Public License as published by the *
 * Free Software Foundation; either version 2.1 of the License, or (at your     *
 * option) any later version.                                                   *
 *                                                                              *
 * This library is distributed in the hope that it will be useful, but WITHOUT  *
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
 * for more details.                                                            *
 *                                                                              *
 * You should have received a copy of the GNU Lesser General Public License     *
 * along with this library; if not, write to the Free Software Foundation,      *
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
 *                                                                              *
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 * Web site: http://cgogn.unistra.fr/                                           *
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 * Contact information: cgogn@unistra.fr                                        *
 *                                                                              *
 *******************************************************************************/

#ifndef __POINT_SPRITE_3D__
#define __POINT_SPRITE_3D__

#include "Utils/GLSLShader.h"
#include "Geometry/vector_gen.h"

namespace CGoGN { namespace Utils { class VBO; } }

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#include "Utils/dll.h"

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namespace CGoGN
{
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namespace Utils
{

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class CGoGN_UTILS_API PointSprite : public Utils::GLSLShader
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{
protected:
	static std::string vertexShaderText;
	static std::string geometryShaderText;
	static std::string fragmentShaderText;

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	bool colorPerVertex;
	bool plane;
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	CGoGNGLuint m_uniform_size;
	CGoGNGLuint m_uniform_color;
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	CGoGNGLuint m_uniform_ambiant;
	CGoGNGLuint m_uniform_lightPos;
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	CGoGNGLuint m_uniform_eyePos;
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	VBO* m_vboPos;
	VBO* m_vboColor;
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	float m_size;
	Geom::Vec4f m_color;
	Geom::Vec3f m_lightPos;
	Geom::Vec3f m_ambiant;
	Geom::Vec3f m_eyePos;
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	/// clipping
	CGoGNGLuint m_unif_planeClip;
	Geom::Vec4f m_planeClip;


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	void getLocations();
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	void sendParams();
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	void restoreUniformsAttribs();
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public:
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	/**
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	 * init shaders & variables
	 * @param withColorPerVertex if true use setAttributeColor for per vertex color, else use setColor(color) for global color
	 * @param withPlane
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	 */
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	PointSprite(bool withColorPerVertex = false, bool withPlane = false);
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	unsigned int setAttributePosition(VBO* vbo);

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	unsigned int setAttributeColor(VBO* vbo);
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	void setSize(float size);

	void setColor(const Geom::Vec4f& color);
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	void setLightPosition(const Geom::Vec3f& pos);

	void setAmbiantColor(const Geom::Vec3f& amb);
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	/**
	* set the plane of rendering for VR rendering
	*/
	void setEyePosition(const Geom::Vec3f& ep);
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	void setClippingPlane(const Geom::Vec4f& plane);

	inline void setNoClippingPlane() { setClippingPlane(Geom::Vec4f(0.0f,0.0f,0.0f,0.0f)); }

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};
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} // namespace Utils

} // namespace CGoGN
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#endif