shaderPointsLines.h 2.5 KB
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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg           *
*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
* Web site: http://cgogn.unistra.fr/                                           *
* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/

#ifndef __CGOGN_SHADER_POINTLINES__
#define __CGOGN_SHADER_POINTLINES__

#include "Utils/GLSLShader.h"
#include "Utils/clippingShader.h"
#include "Geometry/vector_gen.h"

#include "Utils/dll.h"

namespace CGoGN
{

namespace Utils
{

class CGoGN_UTILS_API ShaderPointsLines : public ClippingShader
{
public:
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	virtual void setLineWidth(float) = 0;
	virtual void setOpacity(float) {}
	virtual unsigned int setAttributePosition(VBO*) = 0;
	virtual unsigned int setAttributeColor(VBO*) { return 0; }
	virtual void setColor(const Geom::Vec4f&) {}
	virtual void setClippingPlane(const Geom::Vec4f&) = 0 ;
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	virtual void setNoClippingPlane() = 0;

};

} // namespace Utils

} // namespace CGoGN

#endif