//If the number of dimBlock exceeds the number of threads max, we add the number of MP to the value of dimGrid and we reset the value of dimBlock with the number of Warp
gpu_infos->dimGrid += gpu_infos->num_MP;
gpu_infos->dimBlock = gpu_infos->num_Warp;
}
}
//Verification that we have enough place for all the population and that every constraints are respected